[Version] 1.78
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[Version] 1.78
Link:
http://www.epicwar.com/maps/169557/
http://www.hiveworkshop.com/forums/maps-564/forest-hero-defense-v-1-78-a-182272/
V 1.78
- Heroes
Shadow Priest
Death Knight
Knight
Dagoon
Voodoomaster
Jungle Protector
Grotesque
Dryad
Ogre Magi
Cleric
Spirit Breaker
Dagoon
Dragon Spawn
Curseman
Arsonist
Hero Grim Reaper Removed
Hero Unforgiven Removed
Hero God of War Removed
New hero: God Axe
- Items
Thunder Maul
Sacred Relic
Poison Dagger
Poison Spear
Poison Staff
Hood of Protection
Heavy Boots
- Misc
Made a lot of preloads to reduce ingame-lag.
Script optimized to reduce loading time.
http://www.epicwar.com/maps/169557/
http://www.hiveworkshop.com/forums/maps-564/forest-hero-defense-v-1-78-a-182272/
V 1.78
- Heroes
Shadow Priest
- Spoiler:
Shadow Bolt
Added a lot of different bonuses
Added a Staff of the Kings upgrade
Shadow Prision:
Removed
Shadow Pact:
Added
Shadow Healing:
Now shows the healing value
Death Knight
- Spoiler:
Starting Intelligence reduced from 17 -> 16
Starting Agility reduced from 16 -> 15
Starting Strength increased from 22 -> 24
Base Armor reduced by 4
Unholy Regeneration
Cooldown rescaled from 8/7/6/5/4 -> 7
Manacost decreased from 60/75/90/105/120 -> 40/45/50/55/60
Regeneration increased from 1/2/3/4/5 -> 2/3/4/5/6
Death Wave:
Removed
Inner Knight:
Added
Frostmourne
Damage p/second reduced from 5/10/15/20/25 -> 3/6/9/12/15
Movement and Attackspeed slow rescaled from 5/10/15/20/25% -> 9/13/17/21/25%
Death Pact
Added a Staff of the Kings upgrade.
Manacost rescaled from 225/185/145 -> 80/200/320.
Last level of the spell now heals full hitpoints of your target instead of current hitpoints.
(With the Staff of the Kings, every level increases the heal and heals full hitpoints of your target.)
Knight
- Spoiler:
Base Armor increased from 3 -> 5
Movement Speed decreased from 310 -> 300
Model changed to avoid lag and reduce the map size.
Enchanted Protection
Renamed to Honored Knight
Dagoon
- Spoiler:
Corrosive Skin
Damage per second rescaled from 15/20/25/30/35 -> 10/15/20/25/30
Slow rescaled from 15/20/25/30/35% -> 10/15/20/25/30%
Now it gives magic resistance of 10/15/20/25/30%
Voodoomaster
- Spoiler:
Voodoo Heart
Fixed much bugs and other stuffs about the regeneration block.
Jungle Protector
- Spoiler:
Entangling Skin
Now entangle only units within an AoE of 350.
Damage reduced from 25/50/75/100/125 -> 12.5/25/37.5/50/62.5
Eat Tree
Duration decreased from 15 -> 15/14.5/14/13.5/13, healing faster.
Cooldown rescaled from 25 -> 40/35/30/25/20
Manacost rescaled from -> 50/75/100/125/150 -> 15/45/75/105/135
Grotesque
- Spoiler:
Disease Cloud
Damage reduced from 12/20/28/36/44 -> 6/12/18/24/30
Dryad
- Spoiler:
Starting Intelligence increased from 18 -> 23
Starting Agility increased from 18 -> 20
Starting Strength reduced from 19 -> 12
Intelligence per level increased from 2.50 -> 3.00
Agility per level decreased from 2.50 -> 2.00
Attack Range decreased from 550 -> 450
Base Attack Speed (BAT) boosted from 1.75 -> 1.65
Impetus
Reworked
Ogre Magi
- Spoiler:
Movement Speed increased from 295 -> 300
Molotov Flask
Cooldown rescaled from 15/13/11/9/7 -> 30/25/20/15/10
Now the effect slows enemy units by 11%.
Cleric
- Spoiler:
Unholy Shield
Fixed some bugs.
Now the shield will dispel every negative buff upon break
Spirit Breaker
- Spoiler:
Spirit Jail
Reworked
Spirit Strike
Reworked
Dagoon
- Spoiler:
Fatal Toxine
Damage rescaled from 20/26/32 -> 14/20/26
Fixed the bug of this spell working against night elf towers.
Dragon Spawn
- Spoiler:
Ice Age
Cooldown rescaled from 120/100/80 -> 120
Manacost rescaled from 300 -> 150/250/350
Curseman
- Spoiler:
Base Attackspeed improved from 1.60 -> 1.45
Curseman's Book
Removed
Attract
Added
Arsonist
- Spoiler:
Immolation
Fixed the bug of dealing only the first damage.
Now it can be improved by the Staff of the Kings
Sun Blast
Now it can be improved by the Staff of the Kings
Pyrophobia
Now it can be improved by the Staff of the Kings
Hero Grim Reaper Removed
Hero Unforgiven Removed
Hero God of War Removed
New hero: God Axe
- Items
Thunder Maul
- Spoiler:
Purge cooldown increased from 24 -> 36 seconds
Recipe Cost decreased from 600 -> 300
Total Cost decreased from 4750 -> 4300
Sacred Relic
- Spoiler:
Duration increased from 3 -> 6 seconds
Heal p/second decreased, but after 6 seconds is the same.
Poison Dagger
- Spoiler:
Duration increased from 7 -> 10 seconds
Damage decreased from 15 -> 11
Slow removed.
Poison Spear
- Spoiler:
Damage increased from 15 -> 16
Slow removed.
Poison Staff
- Spoiler:
Duration increased from 2 -> 3 seconds
Damage increased from 60 -> 64
Slow removed.
Hood of Protection
- Spoiler:
New system of Magic Resistance, now stacks with abilities but does not stack with another Magic Resistance Item.
Heavy Boots
- Spoiler:
New system of Magic Resistance, now stacks with abilities but does not stack with another Magic Resistance Item.
- Misc
Made a lot of preloads to reduce ingame-lag.
Script optimized to reduce loading time.
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